Join the Heresy – order the Batch

Fellow Oldschoolers

Today a great achievment got unlocked on our path to victory 🙂 The new batches arrived and as a true supporter, you can order them here. Just let me know how many you need, your address incl. country and i will send them as soon i received the money via paypal. I will contact you directly via email to let you know my paypal data. Prices are incl. shipping. If you order more than one, i will let you know the amended price. I can also deliver them to Viennageddon or N00bcon.

(Urborg is for height comparison)



Switzerland: CHF 16.00

Europe: EUR 17.00

USA/rest of the World: USD 18.00

See you soon at

Urborg Feast in Gothenburg

Urborg Lake Cruise in Lucerne (Switzerland)

As always – stay oldschool and may the first turn library be with you

Christian aka Lord M of Legion Urborg



Pirate Party in Hann(g)over

Dear Oldschoolers

This weekend was under the premise of mutiny, feasting and playing Oldschool pirate style. I am talking about the „Appetite for Destruction“ tournament in Hannover. 32 pirates did meet within the Black Pearl Erlebnisgastronomie in Hannover to play for three tickets to N00bcon 2019. I was also one of those silly pirates – and i battled hard 😉


As usual in Germany, one can earn „Hero Points“ (and the one with the most Hero points is the actual victor of the tournament, not the one which wins Top8/4). This time, all was in view of „pirate Arrrr“ or „damn pirates“ (no pirates mentioned):


I choose to walk the „damn Pirates“-route and did not include black, blue nor any reference to pirates. Additional, i spiced my Deck up with six cards which contain „inappropriate artwork“ – S*x and Violence (Blood Lust, Pyrotechnics, Personal Incarnation, Fire Elemental, Serra Angel, Inferno):


With this build i started into the tournament and faced as first match a (greedy) 5 color good stuff deck. We both had not such a strong start hand but mine contained a Lion which did lead to an aggressive start. Also a Serra Angel did hit the table but got burned away. I saw an Ehrnam Djinn on the other side paired with Fireballs, Bolts and a Silvan Library. I drew lots and lots of Mana Sources (including the Mana Vaults) – good thing i play Fireball and did seal the first game with a Fireball for 7. I sideboarded in the 3 blood moon for Blood Lust, Preacher, Inferno as i did not see any basic Land and started the second game. My opponent had to mulligan to six and played Land, Mox, Mox go. I started with a Lion and did again attack aggressively. I slammed down a third turn blood moon and disenchanted his white Mox to cut him off white. Unfortunately, i did not find my second basic plains until turn 6 or 7. But on the other side of the table, the Lotus or Chaos Orb was the only out and after the Lotus did saw playing, the game was to much in  my favour and i closed the Deal. The Fire Elemental did 10 Damage during two games 🙂

Second match i played a true pirate – seven basic islands and 8 creatures with Island Walk. First time ever i saw Segovian Leviathan in play at a tournament – nice 🙂 We battled through and again my Lions did hit the table. Also a Serra Angel made it but was sealed within a Coffin (of Tawnos) for quite a time. One disenchant later the Angel still could not attack due to a Maze of Ith. A Thunder Spirit for support was needed to win the first game. I sideboarded my Red Blasts and more Artifact removal for the CiaB, Blood Lust, Inferno, Incarnation and Fire Elemental. Second game was quite the same story – Lions into Thunder Spirit into Serra Angel. Opponent had a book of Rath in play which took his live in addition to my attacks. Also this time, a Leviathan did see the battlefield but without any Islands on my side no Islandwalk. The Serra/Thunder spirit combo sealed the deal for the second win.

Third match was against the organizer of the event – Florian von Bredow. We battled 3 days ago within the Winter Derby and he managed to win 2-1. I hope this would not be repeated 🙂 His Robots.dec is incredibly fast and can bring threads in turn one and two which i have to handle. As usual, i started with the Lions first turn 🙂 But they got bolted away from Flo. We managed to battle each other with various threads, but Flo unfortunately drew to much land and my Serra Angel (again Serra – best.creature.ever) did attack for the win in the first game. Nothing crazy to report here. I sideboarded all my artifact solutions and two Red Blast. Incarnation, Blood Lust, CiaB, Fire Elemental and Inferno had to go. Second game i had to mulligan to six and still had not such a good hand. Flo started as he should with Robots – first Turn Su-Chi, second Turn Trike. I managed to get rid of both but had no threads on my own on the battlefield. I casted a Wheel of Fortune which sealed my downfall as Flo managed to cast Vault, Time Walk, Mind Twist (my hand) and still had a Su-Chi. This japanese delicacy brought me to zero very quick. Third game was quite the same story – mulligan to six and not a real good hand to keep. Got Twisted for two and lost one Disenchant. Also a Balance did not safe me as Flo managed to draw a Sage of Lat Nam and Timetwister to refill our hands. But the game was to advanced that this additional draw could safe me and he won 2-1. Nice games – and i lost against the second of the tournament, so no shame at all.

The fourth match we had to play outside of the tables as it was to crowded. We did choose a nice spot near the fireplace to battle.


Aggro-Atog was my opponents Deck – hard nut to crack. I started with Mox Pearl and Land Tax. My opponent had (unfortunately) also a Mox (red), bolted me and gave mne the turn. So no searching on my side. I played Lions and go. On his side, Land, Black Vise, go. What a mess – i can look for Lands but get in pain one turn later. I decided to look up for two Lands, played a mana Vault and go. With Black Vise my opponent played lands and threads (Atog, Bolts, Ank) and brought me down to less than 10 lands. In the meantime i had a Serra Angel in play but was down to 3. A wheel of fortune Sealed the deal as i could Sword my Angel and Disenchant my tapped vault but still was on 3 life. A full Hand on the side of an Aggro player with red means most of the time „game“ – and a Bolt/Chain combo killed me then. Second game was really tight and intense. We managed to bring each other down to 9 (me) resp. 4 (him). I had a Circle of Protection: Red in play very early which automatically re-routed every burn to my creature(s). A lot of „Draw-Go“ later i casted a Winds of Change which brought me nothing but two Lands and a Balance. The Balance was useful to get rid of his creatures but from the top of the Library a Chaos Orb did hit the table and got rid of the Circle. From now on, it will be even harder for me to win… After other unsuccesful draws we had to go to extra time – still his life was on 4. I would need a Serra, Pyrotechnics or Fireball and can close it. But none of those came and the second game ended in a draw. 1-1-0 and i was 2-2. Cool games but unfortunate for me not to draw more burn…

I kept my spot near the fireplace, ordered two beers because i played Richard Lessmann and his Troll Disco (one beer was for him obviously). I was really afraid of the Disco as i need to get rid of a Disk fast – otherwise i lose to much. On the same page i need to get him under pressure fast which means to „overextend“ the board. Tricky. First game was all about the burn spells. I did draw multiple bolts, he did draw multiple bolts and a Fireball (to get rid of my Serra Angel). But finally a Thunder Spirit survived the Boltfest and managed to fly to victory. But not without active support of a strip mine which got rid of the Maze of ith. I boarded my 3 Red Blast and 3 additional artifact removal and got rid of Blood Lust, Preacher, CiaB, Incarnation, Inferno, Fire Elemental. We started the second game and Richard dropped down Land, Mox, Mox, Lotus, Braingeyser for 4. I put a Land and „go“. With additional Troll and other action, he managed to build up a quite impressing board, before Mind Twisting my hand for all Cards 🙂 This game was not winnable and i got beaten down by a Troll and a Factory Worker. We moved to game 3. Fast start on my side with Lion, Lion. Both got Fireballed away (overextending for the win -haha). But still i could manage to bring other threads on the table and a Serra Angel made its appearance on the Battlefield. Richard did put a Disk on the table with 4 open blue Mana. I had to try – and disenchanted the Disk. What then happened you see on the picture:


Counter war‘s for the win 🙂 Unfortunately for him i had a third Blast on my Hand and countered also his Ancestral. This brought me in pole position and i sealed the deal after a very nice match. I finished with a 3-2 record with my „burning Lion and Angel“-Deck 🙂


We from Legion Urborg made 12. 16. and 26. – the SiaB guys made 21. and 24 – therefore victory is ours for this time our fellow rivals – haha.

After the regular rounds, the winner of the „Hero“-points got crowned. I had quite a bunch of points and a good match record – but finally this fine gentlemen won with his zero-power-7-islands-islandwalk-inappropriate Art.dec – congratulations my friend 🙂 I got in second and received this beautiful wooden painting for my collection. Thank you very much Florian and Marc.


After the tournament the Top 4 got played and Wilfred managed to win this tournament, Florian went in second- congratulations. As the first and second already had a N00bcon invite, the ticket was for the winner of the „small final“. Daniele Brunazzo managed to defeat Koos Cramer and therefore got the invite – congratulations my friend 🙂

We also played some Alpha40 action – my Deck was very succesful and i managed to defeat Erwin Demmer, Johnny Myrbacka and Alex Pick. Nice games mates 🙂


We celebrated the whole event, the winners and organizers during the pirate feast dinner in the evening. We ate, drank, laughed, had fun and drank even more. The event was a blast, cool people, nice location, lots of beer and meat and playing Magic – what does one want more?

Thank you again very much Florian von Bredow and Marc Lanigra. Count me in for next time in Hann(g)over – it was a blast. Also thanks to Erwin and the dutch-crew, Johnny and Nick for the many laughters we had. And Nick – its called „Kinderens“ haha

Best regards and stay Oldschool

Christian aka Lord M from Legion Urborg



Winter is here – going 7-1

Fellow Oldschoolers

I was really excited to join the current Winter Derby. Thanks to Dave Firth Bard, this marvelous event takes place every year. With more than 140 participants, this one was the second biggest old school tournament in the history of Old School –  nice achievment. With a lot of playtesting and discussing, i had to decide between my lovely Troll Disco and the GUW aggro-midrange pile. I took advise from my wife (she takes the decicions upon card art and nice colors 😉 ). She was keen, that a pile with “those nice pixies” and “this beautiful landscape (savannah)” will be it. So this pile of cards went into the battle:


With the current build, the strategy is obviously to bring a hitter on the battlefield and distract the opponent with Icy and/or Armageddon. Most of the time, this is sufficient to win 🙂 For now i would definitively change the Pixies with Prodigal Sorcerers (spicy!) and would include 4 Birds of Paradise instead of the Split with Llanowar. Also i would cut the Pendelhaven and include one Basic Forest to stabilize the Mana base.

The first match i had to play was against Paul Fiero. Paul did play an absolute stunning but nightmarish deck for my pile – Living Plane. The first game was a gunner-feast for his  Tim’s and even a Pirate Ship made an appearance 🙂 I even managed to Disenchant a Living Plane just to see another one coming. I sideboarded my Psi Blasts and Tranquility. My starting hand contained one of the Blast and i managed to draw antother one. Those two i needed to shoot at two Tim’s. Ice Storms have been thrown and a Wheel of Fortune did not gave Paul any new Land… One of my Serra Angels got Control Magic’ed but a well timed Disenchant closed the Deal. The Ehrnam Dijnn was tapped down due to a meekstone and so the Angel was needed. The third game started very fast on my side – Land, Mox, Birds, Llanowar, Serendib. Paul’s Chaos Orb did hit my Serendib. I managed to bring my own Chaos orb on the table and keep this open for backup. Later in the game  a Serra Angel was on my side. Paul resolved a Pyrotechnics onto Elf/Elf/Bird/me instead of killing the Angel. I sat down on two lands but with an Angel and a Chaos Orb in play which closed the game 2-1 for me. Fun fact was that i did not see one single Armageddon in 3 games 🙂

The second match was against mono red Goblins. An early army of Goblins was attacking and a Serendib Efreet on my side gave me additional pain. Fortunately, i did disenchant the evil Gauntlet of Might and blocked an attacking Ball Lightning with my Serendib to prevent even more damage. I could stabilize and brought more blockers including a Serra Angel on the table which gave me the win. I sideboarded two Circle of Protection: Red and two Psi Blast plus 3 blue blast. As i dropped the Circle of Protection very early and the opponent did not play Chaos Orb or other Disenchant-effects, the game was over as soon it hitted the table. Unfortunate for Phil Shary and his Goblin-Horde.

In the third match i faced Norton Fantenberg and his black/red Underworld Dreams combo. My starting hand allowed me to bring a first turn Serendib on the table. Unfortunately, Norton had only Strip Mine in play and did not manage to draw other lands than a Mishra’s Factory which i responded with Argothian Pixies. This game was over very fast. The second game was driven by Mishra-on-Mishra action on both sides. Also Norton resolved a City in a bottle and Mind Twisted my Hand. With 2 Disenchants already in my Graveyard (which targeted Underworld Dreams) it was really hard to find a Serra Angel as i did draw my Djinns and Efreets but was unable to play them. Finally i got lucky as a resolved Serra closed the deal. Fun fact was that until the last turn, Norton could win with a Fireball-draw, which not happened…

The final game within Batch one was against Matthew Simon and his Deck. In the first game i did not see much of his Deck despite a Kismet and a howling mine, i assumed it will be kind of a Stasis-List. An active Icy Manipulator did bring me in pole position with my flying army and we started the second game. Fortunately i was able to tap down each upkeep a plains, otherwise there would be 4 Serra Angels battling on his side which sandbagged in his hand… Second game was really fun and enjoying – we casted 3 Timetwister in a row, filled our hands, played our spells, destroyed the threads of each other and filled our hands 🙂 a well timed Armageddon paired with an active Serendib Efreet and Chaos Orb gave me the win as Matthew could not stabilize out of this. Also a Disenchant on his Orb saved my Efreet from the Graveyard. With this match i started with 4-0 into the second Batch.

The first game of batch II was against Ben Twitchen from the “brothers of fire”. We meet before in London and Genova and it was nice to face him for this game. Ben also went 7-1 and his Parfait Deck brought him this record. The first game started and i kept a not very strong hand but with possibility to bring down an Ehrnam on turn 3. Ben managed to Sword the Djinn away and to bring down an early Relic Barrier/Howling Mine which gave him a lot of card advantage. Without drawing a single Disenchant, Ben closed the deal with a resolved Titania’s song and i got killed by a walking 6/6 Mirror 🙂 I added 3 Energy Flux, 2 Divine Offerings for 2 Swords, 1 Leydruid 1 Serendib Efreet and one Silvan Library. Second game i mulliganed to 6 cards and kept a cool but risky hand: Strip Mine, Sol Ring, Ehrnam, Birds, Energy Flux, Serendib. No colored Mana source but incredible solutions and i was on the draw. Fortuna was not with me and i did draw no source until turn 4. As i managed to bring down the Energy Flux without responding from Ben, the game turned out very interesting and it was a long run. Ben’s Cyclopean Tombs turned my lands step-by-step into swamps and he did not find a solution for the Flux. I disenchanted Titania’s Song and the only win con on his side was Karma. I could not handle it and finally after 35 Minutes he won also the second game 🙂 well played my friend 🙂

Next one was interesting – i literally played against “my own Deck”. Aaron Palaian and myself are playing a lot online and also discuss about Deck Tech and other more or less interesting facts. Aaron built a Troll Disco and together we teched the deck to his current version. Therefore i knew exactly what i was playing against (to be fair: he also knew my deck). First game i attacked very fast with second and third turn Pixies and Llanowar. Aaron resolved a maindeck Earthquake (this was not one of my proposals haha) and caught me by surprise. With an empty board i had to face a resolved Shivan Dragon which burned me at the stake. Second game was close – an early Serendib Efreet hitted the table. Aaron was not able to find appropriate colored mana sources to respond and he sat down with swamps and a strip mine. Still the game did go on as there was also a Maze of Ith on his side and we fought us down to 3 (him) resp. 4 (me) lives. My second Serendib and no Bolt response brought me the victory. The third game was also very close as we played our spells, the Disk destroyed the board, played new threads, sworded/bolted/fireballed it away and went to Topdeck-Mode. Finally i could tap Down 7 Mana (with Moxen and Sol Ring) and did resolve a Balance with 3 Lands into play. After the table was cleaned with no creatures left, my last card in hand was Serra Angel. His last card was Shivan Dragon… With an active Sol Ring in Play, he needed one Land draw to resolve the Shivan and open up the game again. He did not draw the land but i did draw my Chaos Orb which targeted the Sol Ring. My Serra then attacked for the win as Aaron could not get the Shivan on the table or draw an appropriate answer. Phew… Nice one…

Elias Gröndahl from Siab was my next opponent. We from Legion Urborg and Stockholm in a bottle try to find the “stronger tribe” and we take every battle as friendly contest. Elias and myself are organizing the Urborg Feast at N00bcon and therefore it was also a nice chat round within the match. In the first game i could manage to put the famous first turn library on the battlefield. This card advantage of  7 cards broght me the victory as my threads (Serendibs, Serra’s, Ehrnams) kept entering the battlefield every time Elias got rid of them. One can truly say that this Library gave me the win. But revenge came immediately in second game. I had an incredible starting hand with Birds, Serendib, Mox Sapphire, Ancestral, Sol Ring, Ehrnam, Tropical. Elias had to go down to 6 Cards but managed to play down his hand (Land, Lotus, Mox, Fellwar and Wheel of Fortune)… Which buried my dreams of a quick creature beatdown. I drew four Lands in the new hand and i could not stabilize and the game did go to Elias. It was nice to get beaten by two Shvan Dragons 🙂 The third game was also tight. I boarded in Energy Flux as i saw a lot of artifacts in game 1 and 2. Actually, it was a good choice as Elias drew (unfortunately) more artifacts than lands. Therefore his mana base was not as stable as expected. Paired with my Armageddons, he was not fast enough to bring business to the table. The game was still interesting and lasted for 45 minutes and Elias resolved two Chaos Orb’s (Regrowth) but targetted my lands (tropical and Tundra). Retrospectively the Energy Flux should have been the target as he drew as written to much artifact mana instead of lands. Finally two Serra Angels faced one Shivan Dragon, which was Orbed away and i did attack for the win.

Now i was 6-1 and played Rajah James with his “Chains of Mephistopheles/Library of Leng/Lock you out”-deck 😉 The first game was all about mana – i started with zero Lands but two moxen, Birds, Serendib Efreet, Erhnam, Sol Ring and Silvan Library. Luckily for me, he played Land Tax in turn one buth without any additional Land Drop but one, he never got to use the Tax. I was sitting on 5 Mana which was all i needed to play all my spells successfully. The Ehrnam and Serendib did fight their way through his defense and we moved on to game 2. I sideboarded the Tranquilities, 1 Energy Flux and 2 Divine Offerings and boarded out the Silvan Libraries, 2 Swords and one Ehrnam  because i was afraid of City in a Bottle. The game started and i got locked out completely very fast – i could not handle “the Abyss” and had no further creature on the table. My Factories have been gunned down and Rajah managed to have 2 Ivory Tower, 1 Silvan Library and 2 Library of Leng in play 🙂 He drew always 3 cards, paid 8 live, got 8-12 live back and filled his hand. After some time i decided that it’s better to move into game 3, as there was literally no real possibility for me to win. Another sideboard change (add of 2 Psi Blast for 1 Sword and 1 Serendib) and we started game 3. I did land a turn 2 Library of Alexandria and brought some threads on the table. Rajah managed to bring a lot of mana artifact resources on the table and Armageddon’ed away the lands including the Library. Interestingly, i wanted to do the same move to cut him off one color – my Armageddon was ready to be played but then he did it for me 🙂 with birds and artifact mana sitting in my hand, i brought down 4 mana which is enough for most of my Deck to run smoothly. Rajah did some greedy Silvan Library Draws and went down to 8 Life. I Psi Blasted him to 4 and casted Ehrnam. He brought down an Ali from Cairo which i managed to blast away to open the floor for the final 4 damage with my Ehrnam Djinn. Wonderful games and cool interactions 🙂

It was a great experience to play online against those wonderful decks and now i am looking forward into the Top 16 to play even more nice games. The first Deck i have to beat is a Troll Disco – i did it once, i can do it again 🙂

Have fun, enjoy Oldschool and good luck for 2019 🙂

Christian aka Lord M of Legion Urborg





Training Day @ Castle Urborg

Dear Oldschoolers

The new year started and with it also the ambitions for us players. Last year we got the achievment unlocked to found one part of a growing Swiss community – the Legion Urborg. We decided also to onboard foreigners as proud members of our Legion but form the core with regular “training days” in Switzerland. Of course everybody is invited, but a travel from Hamburg to Zurich “just” for 4 hours of Oldschool seems a little bit over the top (right Alex Pick? ;-).

So far the success of the Legion as a team is overseeable (we went to the team worlds, drank a lot of Moretti-beer and achieved the 14th rank out of 15 players – haha). Leo Bruder on the other hand managed to play the final at Fishliveroil Cup in Genova – and came out of it as second best player of the tournament. Nice. Personally, i achieved to collect all 40 oldschool-Duals unlimited (plus 4 AN City of Brass) in 2018. The next step already started as i have exactly one Alpha Plateau – another 37 Years to go and maybe then i will have all black bordered 🙂


But enough of the past – lets deep dive into 2019 and our ambitions. As a cool and nice Legion we want to achieve as much fun out of the tournaments as possible. Yes we would like to go to Top 8 but foremost we want to enjoy the game and ensure our opponents, that against a member of the Legion it is always a pleasure to play. Therefore we also brew decent decks with cards we like the most. Those decks will not always be Tier 1 – but should offer nice games to both players. Good thing that everybody has his/her own preferences so brewing will never end 🙂

At 10. January we assembled the first time with our brand new Jackets:

We decided to do a small tournament to test our brews and have some fun. There was a fourth player in the room but one has to take the photo 🙂 (thank you Raphi “Phy” Ehrensperger). Next time we arrange that a fifth person is available.

I tested my brewing project “Black/Green Aggro” as i want to go to top 8 in 2019 at a decent tournament with 16+ players:


The other players brought Troll Disco (Leo), UW Sky-Control (Dani) and WW (Phy, Atlantic Rules) to the table. First game i faced Dani and his UW Sky-Control.  First game he started with Lotus, Library, Serendib. I started with Lotus, Bayou, Erhnam. He sworded the Erhnam away…  i stabilized and managed to win first game because a well timed (and unforeseen) Trike. After sideboarding, we started the second game which was horrible to play against… 4 Counterspells in 5 turns – what a mess 😉 i did not manage to bring something relevant to the table and got beaten by a Sword wielding beauty 🙂

Third game was a shock – i misinterpreted a Tropical for a Bayou and kept my hand. I did not manage to draw any black source, also with Silvan Library AND Library of Alexandria on the table… With Counter-Backup and Serra + Serendib, Dani closed the third game quickly. Stupid me… Tropical for Bayou… Time to buy new glasses 😉



I lost 2-1 and was unhappy about my eyes and brain, but was positive to fight Leo and his Troll Disco. Again first game i had a decent start with a Bird into Hippie and Silvan Library (which got countered) but next turn i Regrowth’ed Library and brought it on the table. I also survived a Disk and closed the deal (just to mention: look at the 6th picture, you see a Chaos Orb in the Grave of Leo but no permanent in mine… hmmm…). Second game i also had a decent start with some mana issues on the opposite side of the table. I was quite sure to win that thing with a second turn Erhnam and Terror to bring the evil Troll to his end. He stabilized with an unresponded Disk and cleaned the table. I was not able to recover because i played a greedy Hypnotic Specter with no creature left in my hand. Third Game was also intense – a lot of grinding and looking for answers. I managed to bring a Sengir Vampire on the battlefield just to hear “Black Vampire down” as it got hit by a giant ball of fire. Finally the card advantage out of a Braingeyser brought Leo to pole position and he defeated me 2-1. Still no bad statistics as the games have been incredibly close. Fun to play and interesting.

Third match was against Phy and his White Weenie build. He is playing a lot of Atlantic and we agreed that it is fine to leave the deck as it is. As it gets even stronger with Fallen Empires, it is a well welcomed challenge for our Swedish-Decks. First game started and Phy did put Javeliners on the battlefield. Bad news for my Birds of Paradise… Second to fourth turn he putted one White Knight and two Orders. All i did was taking damage and building up mana and playing a Hypnotic. Until turn five as i did put down a Triskelion. With no Disenchant at hand this was very bad news for Phy and we moved on to game 2.

Game two was really quick sealed as i managed to put down a very early Gloom – not beatable for Phy as he was mana screwed and he could not even cast a Swords to Plowshares as he did sit on 3 Mana for quite a while… Nothing else to see here as he did not draw the saving Chaos Orb.


at the end of the Training Day, we also played some really casual rounds of Oldschool – you find some impressions below. (Have you ever been beaten by a 20/5 trampling Juzam?)

Overall it gave me more insights in my deck and i decided, to change something. Early heavy creature pressure is nice, but with the cost of a Dark Ritual, Lotus etc. its very expensive if the hitter get’s traded 2:1 against a Sword to Plowshares. It seems i need to add more control/removal elements. I will try to add red for bolts/wheel and Underworld Dreams. The mana base will be very fragile and i have to see if it is still manageable to bring BBB early on the battlefield. As i have only single mana cost (despite of black), i have to risk it. Keep you posted 🙂

As always, i wish you decent Oldschool games and a lot of first turn Libraries


Christian aka Lord M of Legion Urborg



Brewing Station – Green/Black

Fellow Oldschoolers

The new year has started and with it also a full new year of Oldschool opportunities, tournaments, discussions and of course new brews. The beauty about the format is, that with no new cards coming in, we have to brew new things with the limited cardpool we have. One of my new year intention 2019 is, to go into Top 8 with a Green/Black Oldschool Aggro Deck.

Both colors are in my (aggro) point of view,  underplayed. Especially the glorious Juzam Dijnn does not see a lot of play outside of Black Disaster decks. As i have 4 of them lying around in my binder, they should definately see the light of the battlefield more often. In the beginnings of my Oldschool-career, i was fascinated by mono black Disaster. Unfortunately, the mono black strategy does not like me so much and my draws have been terrible over a long time period… My good friend Dani then (well) advised me to keep my hands of the mono black deck and go into other archetypes. Without a viable mono black build, my Juzam Dijns stayed in the folder for to long now. As introduced, for 2019 i decided to brew a BG-aggro build which shall be fast and deadly. As i am also a huge fan of Force of Nature (and i own a BETA-one), it shall also go into this build.

– Put one bolt/blast-proof heavy hitter fast on the table
– Try to bring the opponent as fast as possible to 0 life
– do not get paired against heavy Moat/Maze Decks
– igonre that City in a Bottle is a thing

With this quite simple and effective strategy in mind, let‘s start the brewing:

Green and Black are both valuable candidates to get speed. Birds of Paradise and Elves valuable candidates for additional mana. Birds have no attack power so i will split the ratio between Power/Mana accordingly. As we want to have increased chances to have  two black mana in the second turn to cast a Juzam, i will walk through Deep Shadow forest instead of Llanowar. Also, to have Attack Power on the table, i will split the Birds/Elves Ratio 2/4. With Pendelhaven available this makes more sense. To add even more speed, i will add 4 Dark Rituals to the mix.


Green and Black offer some of the best hitters within the whole format. As stated, we ignore that City in Bottle is a thing resp. try to avoid having 2+ AN creatures on the table. With the support of the mana dorks, we should often have 3+ mana available (of which 2 are black in the second turn). Therefore hypnotic Specter seems absolutely reasonable to add. Especially to have also some flyers around if the opponent casts an early Moat. The second (black) flyer is Sengir Vampire which give also some late game (bolt-proof) support to the mix. To give the opponent as early as possible a bad time, i add two different Djinn‘s – Ehrnam and Juzam. I think that the ratio of 4 Juzams/2 Ehrnams makes sense and so shall it be. And as written in the introduction, i also want to play one Force of Nature so it will also be in the Deck. I know that the Manabase will not be perfectly balanced to support a very early Force of Nature – but sometimes one has to weight spice over mathematics 😉


Strategic support
Chaos Orb and Sol Ring are obvious and i have not to explain 🙂

Green offers some of the sweetest support cards for such a speed-beatdown decktype. We definately want to abuse Silvan Library for card advantage and/or proper draws. Also Regrowth helps a lot to recycle already used „restricted“ cards. To deliver the final blow to the opponent, a good number of Berserk shall close the deal. Berserk also helps to get rid of a Juzam Djinn if he cannot do anything else but ping you for one each turn (i.e. if opponent has a Maze or White Knight etc.). In the worst case you can also get rid of one of the opponents creatures – but as said, worst case scenario only… And some Crumble will help the Maindeck to get rid of nasty artifacts if they hit the table. I am quite unsure about the amount of crumble – i think 4 is to many as i need creature speed. I will do a first test with 2 Crumble main and 2 in Sideboard. Also i will have only one source to get rid of an enchantment – Chaos Orb. Demonic Tutor will help to find the Orb if needed. I am also thinking of playing one Tranquility main – but for the moment they will be sideboard tech. Personally i do not like Mind Twist at all but it‘s a strong part of each Deck which contains Black as „natural source“.

To support the aggro strategy i will in the first cut also add two blue cards. Time Walk and Ancestral will help to achieve victory faster resp. more efficient. The Manabase will contain anyway 4 City of Brass and i can add Tropicals to the mix without harming the Manabase.


I will need a lot of Forests to cast Force of Nature. Also, as much as possible Lands which can generate Black should also generate Green ( Bayou and City of Brass). To get more access to blue i will put two Tropical Island into the Mix. As Mishra‘s Factory is producing no colored Mana, i will skip this Land for the Deck – obviously it will be a little less Aggro but the Manabase will be much more stable. Pendelhaven as a one-off will support the Elves-Strategy and Library/Strip Mine is in most Deck an „auto include“ anyway. The Moxen and Lotus dito. With 7 Basic Lands this is one of the most „blood-moon-stable“ Decks i ever played 🙂


White cards disrupt me alot – especially Moat, Spirit Link, Swords and the latter. So 3 Gloom should help. Also early flyers can disrupt my plan so 2 Terror should bring them to the graveyard (not 100% sure about Terror at the moment – testing will tell). The two additional crumble are already mentioned in the earlier part of the article. Concordant Crossroads supports against the Abyss and against non-creature Decks. Energy Flux is to avoid losses against heavy artifact decks. 2 Tranquility will clean up the way through Moats, Underworld Dreams, Circle of Protection, Spirit Link etc. Finally, the Ice Storms are to destroy cumbersome Maze of Ith‘s if they hit the table.

I think this first version of the sideboard is quite versatile and helps against a lot of decks.

Overall i like the idea a lot of berserking my way through the opponents creatures. In some test games i already held i was able to Berserk, Regrowth, Berserk my Juzam and attack for a solid 20 Damages incl. trample 🙂 Living the dream 🙂

There are a lot of cards on the waiting list which also want to see the light of the battlefield:

– Iff Biffh
– whirling Dervish
– Killer Bees (soooo many Forests 😉 )
– Avoid Fate
– Scavenger Folk
– Argothian Pixies

and many more.

Hopefully this deck will bring me fun and interesting games with a lot of Berserking through.

As always: Play the game at your table as you like it and let the Oldschool Spirit never die


Christian aka Lord M of Legion Urborg

About Rules – the Atlantic Ruleset

Fellow Oldschoolers

The New England Oldschool Community recently announced a new rule set which they call „Atlantic“. The new rule set is a „best of both worlds“ and should represent a possible way for players to enrich their play stile. I personally like a lot if the community is discussing on a regular basis the current status quo, the recent metagame, structural or other changes etc. I also like that there are multiple sets of B&R lists within the various communities around the world. Such a multiverse of different ways to play definitively enriches that beautiful format and should not destroy it – (this will really happen if we listen to some comment writers on Facebook and co.)


As an European player and mostly familiar with the Swedish B&R, i would like to highlight the major changes from the Swedish rule set to the Atlantic one. I will highlight my personal views and some personal experience, if i have any in the respective topic. Overall i am very happy with the current rule set (Modern rule set with all advantages and disadvantages, including scry and mulligan etc.). I am not a fan of introducing new rules or rule changes to the modern rule set (like mana burn and the latter), but more to this later. I personally think the Swedish B&R is very balanced and addresses a lot of various issues properly – i like to play Swedish-Style and i enjoy the fun out of it a lot. Please be aware that Swedish B&R has (directly) nothing to do with the available cardpool. In Europe, most of the tournaments are played within the Ravenna-Reprint policy (all cards with old framework and non-foiled are allowed to play).

Enough introduction, let‘s go into the topics:

Strip Mine
Within the EC-rule set, Strip Mine is unrestricted.  This fact does surprise most of the European players, as we simple cannot think about playing 4 Strip Mine. Every time i am playing EC-rules or have a discussion with European players about this fact, we agree very fast that this possibly is not a very good decision. I saw a lot of games which have been decided with the 2nd, 3rd and/or 4th strip mine. And the fact that this effect is simply un-counterable (i know, there are ways but literally nobody plays pyramids or consecrate land my friends), it makes it even worse. Within all other discussions there is always the „but Library of Alexandria…“ argument. We all know that it is kind of annoying to lose against turn one Library. But honestly, count how many times this really happens. And how many times one keeps a greedy, Library including hand just to run into the one Strip mine or Sinkhole or City in a Bottle or Mind Twist for two or or or…  Also the argument of Maze of Ith is not really valid, but more to Maze later in this Blog. So overall i completely agree to restrict Strip Mine and not let it live unrestricted. If there will be anytime discussions about a „light restriction“ (2 allowed instead of one) be my guest to have the discussion about putting the Strip Mine on this List.

Personal opinion: i like this decision from NEOS (New England Oldschool)

Fallen Empires
The Fallen Empires set most of the time is (together with Homelands) treated as the weakest of all expansions. I totally agree to this statement. Also there is one card included, which (in my point of view) does not fit into the Oldschool-Cardpool and just does not feel right – Hymn to Tourach. Overall i have no bad feelings at all about this additional set. It even can support that Merfolk is a real deck (grab your Lords of Atlantis). Also the Order of xyxyx do support WW respectively Black Aggro in some cases. And with Aeolipile, even mono green get‘s a chance to deal some direct damage. The Europoeans are quite happy that Fallen Empires is not part of the legal cardpool, mostly because of this card. Therefore i am really surprised that Hymn is not even on the „watchlist“ for restriction – but City in a Bottle is (according to a Facebook post of Dave Firth Bard).

Personal opinion: It‘s OK for me that FE is not in the EU cardpool. For the Atlantic Format i think an additional variety for Decks is interesting.

Mana Burn
This topic is quite different to address, as it does not concern in anyway the B&R nor the available card pool. I like the idea of „playing by the old rules“ but to be honest i rather would stick with an official rule set as a whole rather than just adding/removing something. Mana burn was/is quite an interesting/hindering conception for some Archetypes (Su-Chi, Mana Flare etc.) resp. wizards created cards just to address this topic (Power Surge). Also an Icy Manipulator turns most Lands into a City of Brass for the opponent. As a consequence, also Mana Drain is getting worse and could be unrestricted in a format with mana burn. But again, i am not a fan of squeezing in rule-parts of older rule set’s into an existing rule set (like the Modern rule set we use in Europe). One has to be aware that in the beginnings of Magic, also the Mulligan-Rule was completely different.

Personal opinion: Most of the time it will affect Su-Chi players and overall i am not a fan of this rule so i would rather play with the original Modern rules than „Modern but …“.

To be honest, there is not much to say about un-restrict recall. In Europe there is a bulletproof view that Recall is not to strong. It is not even an „auto include“ just as the other powerful blue cards (Twister, Walk, Ancestral, Braingeyser). Maybe in a very specific shell – but i would embrace a new strong Deck archetype very much if Recall can help this Deck over the top. A lot of the time one will sit at the table and would wish for another card than Recall in his/her hand because either no valid Graveyard targets, not enough mana to „abuse“ or not the proper cards in hand to discard… Yes there are turns in which you can discard two lands and get Ancestral + Time Walk back – but those moves are very rare.

Personal opinion: absolutely save to un-restrict

This one caught me on the left foot – as a former Vintage-Player i always hated to play against MUD. First turn Workshop did burn its claws so deep in my brain that in the first second thought „they are crazy to do that“. After some seconds of breathing into a plastic bag i gave a serious thought about it. The workshops are really strong in Oldschool – but as a matter of fact mostly they push the first creature respectively the start hand of the player. Sure, a hand with one Su-Chi and one Trike which see the battlefield constantly on turn 1 and 2 are scary but not unbeatable. If one can stabilize this jump-start (Disenchant, Crumble, Swords etc.) each Workshop that is drawn after the first is (mostly) a bad draw for the artifact player. Especially as they do not help to untap the Mana Vault at all. And to be honest to buy 3 Workshops now „just“ for this one Deck seems like a really expensive investment.

Personal opinion: Overall the Shop would also be on the „restrict to two“ favorites, but i assume i can live with four.

Maze of Ith
introduction: in Europe there is proof that 4 Maze are fine. I have to be honest, i rarely see so much comments about a rule change as i saw on Facebook about Maze. It seems that a big part of the community foresee an apocalypse within the format if they are unrestricted. I saw a lot of arguments that the European „proof of safety“ is not valid for the US community because of the card pool (Fallen Empires). Yes it is true that with Fallen Empires Merfolk, WW and Goblins receive a huge push and can be counted as Tier 2.x Decks. But to use this as argument for Maze of Ith – i doubt. In the same perspective one could say to restrict Earthquake, Wrath of God, Fireball ant the latter because those cards disrupt those heavy creature based strategies massively but: dear community – really?  Also it is true that there are some control Decks which play currently 2 (two) Maze‘s main and sometimes one in Sideboard (UWb Skyes or Lauter.dec and Troll Disco). They do not play 4 main because a lot of the time one needs „business“ rather than defense tactics to win. Also there are ways to beat one or even two maze with creature heavy Decks: Armageddon, Ice Storm, Time Elemental, Twiddle, Icy Manipulator (!), Sinkhole etc. Also, the Fallen Empires boosted Decks win most of the time because of Islandwalk or Mountainwalk, So the Maze cannot be used with his full power (to stop an incoming attack completely due the negative combat math).

Personal opinion: It‘s fine to un-restrict and it will not tear apart the format. Yes there is a need to adapt the main- or sideboard of creature heavy decks but isn‘t that the interesting thing about a format with no new added cards?

Usually i can write stuff about cards, here i cannot so well.  I totally dislike the mechanic of Shahrazad and honestly i cannot understand why this card is not banned. Or at least changed into Oldschool-manner like: „play Sharazad, do Chaos Orb flips until one player misses, that player loses half his/her life, round up“. I really also cannot see any Deck which can use Shahrazad as useful addition. But i assume that there is a reason behind this decision (un-restrict resp. not restrict), which i cannot see through. If anyone can enlighten me, feel free to do 🙂

Personal opinion: See text – change the Card to Chaos Orb flips and the loser of the flips loses half his/her life. Maybe you can even add „the players lose 10 Minutes of Game time for this current match“…

Not on the List: Hymn to Tourach
Please restrict or ban this card in the format 😉

Overall i have to say that i like a „best of two worlds“ rule set. I made my points on some of the changes. I would be happy to see your opinion in the comments and feel free to challenge my opinions.

As always: stay Oldschool, enjoy the format with friends and bend the rules at your table as you like them 🙂


Christian aka Lord M from Legion Urborg



Shandalar – The most hidden Gem

Since i started actively playing Oldschool and therefore joined the (felt) thousand various Facebook-groups, i got in contact with various nice and interesting people around the world. A big part of it all are also the online matches in which the precious Oldschool cards get played in front of a webcam.

As a player of the “old ages” in 1993/1994 (and the following years), there was no fancy Skype or available –  as a matter of fact, internet was invented but not as functional as today. Therefore we had to wait until 1997 as the famous Sid Meier created the most hidden Gem for us players: Magic the Gathering aka Shandalar. Imagine, you can build a Deck with Oldschool only cards and fight against evil mages within their realm. The game was revolutionary and brought us so much fun in the days of the past. Therefore i would like to introduce to all players this great hidden Gem. If you played it, i am sure you want to play it right now. If it’s new for you be warned: it will suck you in and you will spend hours and hours with it. By the way: Here you find the tutorial and installation guideline.

Welcome to Shandalar

MTG Titel

With the current installation link, you will receive automatic access to ABU, LEG, ANT, AN and The Dark. Therefore great fun awaits you in building and teching your deck. Have you ever imagined to play 4 “contract from below” main and use them accordingly? Did you ever want to cast multiple time walks and Ancestral in one Deck? Well – here u go.


The easiest way to start is to chose a familiar color for your mage and the easiest mode (Apprentice). Your starting Deck will be either one, two, three or four colored. If you start the hard mode, you will not even have more than one basic land added for some of your colors… haha.

starting DeckAs soon you hit the road with your Deck you should try to get rid of one or two colors and buy as many basic lands as you can within villages and cities. You can also buy other cards you like if you have the money to spare 🙂


Its a lot of fun to travel the world, meet interesting mages, and fight them to get more and better cards for your Deck. The travelling is very intuitive and one can travel from village to village…

Travel…or just seek out for aggressive competitors (like the Mandurang…)


overall this game is still one of my favored games of all the time. Sometimes i just start the game if i have 30 minutes spare time and i try to beat some evil creatures of Shandalar. I hope i have re-enlightned the torch of any nostalgic player or even brought “younger” Oldschoolers into a really great and fantastic way of playing this tremendous format if nobody is around on Skype or 🙂

I wish you a nice Christmas time and follow my blog 🙂

Christian aka Lord M from Legion Urborg