Training Day @ Castle Urborg

Dear Oldschoolers

The new year started and with it also the ambitions for us players. Last year we got the achievment unlocked to found one part of a growing Swiss community – the Legion Urborg. We decided also to onboard foreigners as proud members of our Legion but form the core with regular “training days” in Switzerland. Of course everybody is invited, but a travel from Hamburg to Zurich “just” for 4 hours of Oldschool seems a little bit over the top (right Alex Pick? ;-).

So far the success of the Legion as a team is overseeable (we went to the team worlds, drank a lot of Moretti-beer and achieved the 14th rank out of 15 players – haha). Leo Bruder on the other hand managed to play the final at Fishliveroil Cup in Genova – and came out of it as second best player of the tournament. Nice. Personally, i achieved to collect all 40 oldschool-Duals unlimited (plus 4 AN City of Brass) in 2018. The next step already started as i have exactly one Alpha Plateau – another 37 Years to go and maybe then i will have all black bordered 🙂

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But enough of the past – lets deep dive into 2019 and our ambitions. As a cool and nice Legion we want to achieve as much fun out of the tournaments as possible. Yes we would like to go to Top 8 but foremost we want to enjoy the game and ensure our opponents, that against a member of the Legion it is always a pleasure to play. Therefore we also brew decent decks with cards we like the most. Those decks will not always be Tier 1 – but should offer nice games to both players. Good thing that everybody has his/her own preferences so brewing will never end 🙂

At 10. January we assembled the first time with our brand new Jackets:

We decided to do a small tournament to test our brews and have some fun. There was a fourth player in the room but one has to take the photo 🙂 (thank you Raphi “Phy” Ehrensperger). Next time we arrange that a fifth person is available.

I tested my brewing project “Black/Green Aggro” as i want to go to top 8 in 2019 at a decent tournament with 16+ players:

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The other players brought Troll Disco (Leo), UW Sky-Control (Dani) and WW (Phy, Atlantic Rules) to the table. First game i faced Dani and his UW Sky-Control.  First game he started with Lotus, Library, Serendib. I started with Lotus, Bayou, Erhnam. He sworded the Erhnam away…  i stabilized and managed to win first game because a well timed (and unforeseen) Trike. After sideboarding, we started the second game which was horrible to play against… 4 Counterspells in 5 turns – what a mess 😉 i did not manage to bring something relevant to the table and got beaten by a Sword wielding beauty 🙂

Third game was a shock – i misinterpreted a Tropical for a Bayou and kept my hand. I did not manage to draw any black source, also with Silvan Library AND Library of Alexandria on the table… With Counter-Backup and Serra + Serendib, Dani closed the third game quickly. Stupid me… Tropical for Bayou… Time to buy new glasses 😉

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I lost 2-1 and was unhappy about my eyes and brain, but was positive to fight Leo and his Troll Disco. Again first game i had a decent start with a Bird into Hippie and Silvan Library (which got countered) but next turn i Regrowth’ed Library and brought it on the table. I also survived a Disk and closed the deal (just to mention: look at the 6th picture, you see a Chaos Orb in the Grave of Leo but no permanent in mine… hmmm…). Second game i also had a decent start with some mana issues on the opposite side of the table. I was quite sure to win that thing with a second turn Erhnam and Terror to bring the evil Troll to his end. He stabilized with an unresponded Disk and cleaned the table. I was not able to recover because i played a greedy Hypnotic Specter with no creature left in my hand. Third Game was also intense – a lot of grinding and looking for answers. I managed to bring a Sengir Vampire on the battlefield just to hear “Black Vampire down” as it got hit by a giant ball of fire. Finally the card advantage out of a Braingeyser brought Leo to pole position and he defeated me 2-1. Still no bad statistics as the games have been incredibly close. Fun to play and interesting.

Third match was against Phy and his White Weenie build. He is playing a lot of Atlantic and we agreed that it is fine to leave the deck as it is. As it gets even stronger with Fallen Empires, it is a well welcomed challenge for our Swedish-Decks. First game started and Phy did put Javeliners on the battlefield. Bad news for my Birds of Paradise… Second to fourth turn he putted one White Knight and two Orders. All i did was taking damage and building up mana and playing a Hypnotic. Until turn five as i did put down a Triskelion. With no Disenchant at hand this was very bad news for Phy and we moved on to game 2.

Game two was really quick sealed as i managed to put down a very early Gloom – not beatable for Phy as he was mana screwed and he could not even cast a Swords to Plowshares as he did sit on 3 Mana for quite a while… Nothing else to see here as he did not draw the saving Chaos Orb.

 

at the end of the Training Day, we also played some really casual rounds of Oldschool – you find some impressions below. (Have you ever been beaten by a 20/5 trampling Juzam?)

Overall it gave me more insights in my deck and i decided, to change something. Early heavy creature pressure is nice, but with the cost of a Dark Ritual, Lotus etc. its very expensive if the hitter get’s traded 2:1 against a Sword to Plowshares. It seems i need to add more control/removal elements. I will try to add red for bolts/wheel and Underworld Dreams. The mana base will be very fragile and i have to see if it is still manageable to bring BBB early on the battlefield. As i have only single mana cost (despite of black), i have to risk it. Keep you posted 🙂

As always, i wish you decent Oldschool games and a lot of first turn Libraries

Regards

Christian aka Lord M of Legion Urborg

 

 

Brewing Station – Green/Black

Fellow Oldschoolers

The new year has started and with it also a full new year of Oldschool opportunities, tournaments, discussions and of course new brews. The beauty about the format is, that with no new cards coming in, we have to brew new things with the limited cardpool we have. One of my new year intention 2019 is, to go into Top 8 with a Green/Black Oldschool Aggro Deck.

Both colors are in my (aggro) point of view,  underplayed. Especially the glorious Juzam Dijnn does not see a lot of play outside of Black Disaster decks. As i have 4 of them lying around in my binder, they should definately see the light of the battlefield more often. In the beginnings of my Oldschool-career, i was fascinated by mono black Disaster. Unfortunately, the mono black strategy does not like me so much and my draws have been terrible over a long time period… My good friend Dani then (well) advised me to keep my hands of the mono black deck and go into other archetypes. Without a viable mono black build, my Juzam Dijns stayed in the folder for to long now. As introduced, for 2019 i decided to brew a BG-aggro build which shall be fast and deadly. As i am also a huge fan of Force of Nature (and i own a BETA-one), it shall also go into this build.

Strategy:
– Put one bolt/blast-proof heavy hitter fast on the table
– Try to bring the opponent as fast as possible to 0 life
– do not get paired against heavy Moat/Maze Decks
– igonre that City in a Bottle is a thing

With this quite simple and effective strategy in mind, let‘s start the brewing:

Speed
Green and Black are both valuable candidates to get speed. Birds of Paradise and Elves valuable candidates for additional mana. Birds have no attack power so i will split the ratio between Power/Mana accordingly. As we want to have increased chances to have  two black mana in the second turn to cast a Juzam, i will walk through Deep Shadow forest instead of Llanowar. Also, to have Attack Power on the table, i will split the Birds/Elves Ratio 2/4. With Pendelhaven available this makes more sense. To add even more speed, i will add 4 Dark Rituals to the mix.

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Hitters
Green and Black offer some of the best hitters within the whole format. As stated, we ignore that City in Bottle is a thing resp. try to avoid having 2+ AN creatures on the table. With the support of the mana dorks, we should often have 3+ mana available (of which 2 are black in the second turn). Therefore hypnotic Specter seems absolutely reasonable to add. Especially to have also some flyers around if the opponent casts an early Moat. The second (black) flyer is Sengir Vampire which give also some late game (bolt-proof) support to the mix. To give the opponent as early as possible a bad time, i add two different Djinn‘s – Ehrnam and Juzam. I think that the ratio of 4 Juzams/2 Ehrnams makes sense and so shall it be. And as written in the introduction, i also want to play one Force of Nature so it will also be in the Deck. I know that the Manabase will not be perfectly balanced to support a very early Force of Nature – but sometimes one has to weight spice over mathematics 😉

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Strategic support
Chaos Orb and Sol Ring are obvious and i have not to explain 🙂

Green offers some of the sweetest support cards for such a speed-beatdown decktype. We definately want to abuse Silvan Library for card advantage and/or proper draws. Also Regrowth helps a lot to recycle already used „restricted“ cards. To deliver the final blow to the opponent, a good number of Berserk shall close the deal. Berserk also helps to get rid of a Juzam Djinn if he cannot do anything else but ping you for one each turn (i.e. if opponent has a Maze or White Knight etc.). In the worst case you can also get rid of one of the opponents creatures – but as said, worst case scenario only… And some Crumble will help the Maindeck to get rid of nasty artifacts if they hit the table. I am quite unsure about the amount of crumble – i think 4 is to many as i need creature speed. I will do a first test with 2 Crumble main and 2 in Sideboard. Also i will have only one source to get rid of an enchantment – Chaos Orb. Demonic Tutor will help to find the Orb if needed. I am also thinking of playing one Tranquility main – but for the moment they will be sideboard tech. Personally i do not like Mind Twist at all but it‘s a strong part of each Deck which contains Black as „natural source“.

To support the aggro strategy i will in the first cut also add two blue cards. Time Walk and Ancestral will help to achieve victory faster resp. more efficient. The Manabase will contain anyway 4 City of Brass and i can add Tropicals to the mix without harming the Manabase.

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Manabase
I will need a lot of Forests to cast Force of Nature. Also, as much as possible Lands which can generate Black should also generate Green ( Bayou and City of Brass). To get more access to blue i will put two Tropical Island into the Mix. As Mishra‘s Factory is producing no colored Mana, i will skip this Land for the Deck – obviously it will be a little less Aggro but the Manabase will be much more stable. Pendelhaven as a one-off will support the Elves-Strategy and Library/Strip Mine is in most Deck an „auto include“ anyway. The Moxen and Lotus dito. With 7 Basic Lands this is one of the most „blood-moon-stable“ Decks i ever played 🙂

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Sideboard
White cards disrupt me alot – especially Moat, Spirit Link, Swords and the latter. So 3 Gloom should help. Also early flyers can disrupt my plan so 2 Terror should bring them to the graveyard (not 100% sure about Terror at the moment – testing will tell). The two additional crumble are already mentioned in the earlier part of the article. Concordant Crossroads supports against the Abyss and against non-creature Decks. Energy Flux is to avoid losses against heavy artifact decks. 2 Tranquility will clean up the way through Moats, Underworld Dreams, Circle of Protection, Spirit Link etc. Finally, the Ice Storms are to destroy cumbersome Maze of Ith‘s if they hit the table.

I think this first version of the sideboard is quite versatile and helps against a lot of decks.
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Overall i like the idea a lot of berserking my way through the opponents creatures. In some test games i already held i was able to Berserk, Regrowth, Berserk my Juzam and attack for a solid 20 Damages incl. trample 🙂 Living the dream 🙂

There are a lot of cards on the waiting list which also want to see the light of the battlefield:

– Iff Biffh
– whirling Dervish
– Killer Bees (soooo many Forests 😉 )
– Avoid Fate
– Scavenger Folk
– Argothian Pixies

and many more.

Hopefully this deck will bring me fun and interesting games with a lot of Berserking through.

As always: Play the game at your table as you like it and let the Oldschool Spirit never die

Regards

Christian aka Lord M of Legion Urborg

About Rules – the Atlantic Ruleset

Fellow Oldschoolers

The New England Oldschool Community recently announced a new rule set which they call „Atlantic“. The new rule set is a „best of both worlds“ and should represent a possible way for players to enrich their play stile. I personally like a lot if the community is discussing on a regular basis the current status quo, the recent metagame, structural or other changes etc. I also like that there are multiple sets of B&R lists within the various communities around the world. Such a multiverse of different ways to play definitively enriches that beautiful format and should not destroy it – (this will really happen if we listen to some comment writers on Facebook and co.)

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As an European player and mostly familiar with the Swedish B&R, i would like to highlight the major changes from the Swedish rule set to the Atlantic one. I will highlight my personal views and some personal experience, if i have any in the respective topic. Overall i am very happy with the current rule set (Modern rule set with all advantages and disadvantages, including scry and mulligan etc.). I am not a fan of introducing new rules or rule changes to the modern rule set (like mana burn and the latter), but more to this later. I personally think the Swedish B&R is very balanced and addresses a lot of various issues properly – i like to play Swedish-Style and i enjoy the fun out of it a lot. Please be aware that Swedish B&R has (directly) nothing to do with the available cardpool. In Europe, most of the tournaments are played within the Ravenna-Reprint policy (all cards with old framework and non-foiled are allowed to play).

Enough introduction, let‘s go into the topics:

Strip Mine
Within the EC-rule set, Strip Mine is unrestricted.  This fact does surprise most of the European players, as we simple cannot think about playing 4 Strip Mine. Every time i am playing EC-rules or have a discussion with European players about this fact, we agree very fast that this possibly is not a very good decision. I saw a lot of games which have been decided with the 2nd, 3rd and/or 4th strip mine. And the fact that this effect is simply un-counterable (i know, there are ways but literally nobody plays pyramids or consecrate land my friends), it makes it even worse. Within all other discussions there is always the „but Library of Alexandria…“ argument. We all know that it is kind of annoying to lose against turn one Library. But honestly, count how many times this really happens. And how many times one keeps a greedy, Library including hand just to run into the one Strip mine or Sinkhole or City in a Bottle or Mind Twist for two or or or…  Also the argument of Maze of Ith is not really valid, but more to Maze later in this Blog. So overall i completely agree to restrict Strip Mine and not let it live unrestricted. If there will be anytime discussions about a „light restriction“ (2 allowed instead of one) be my guest to have the discussion about putting the Strip Mine on this List.

Personal opinion: i like this decision from NEOS (New England Oldschool)

Fallen Empires
The Fallen Empires set most of the time is (together with Homelands) treated as the weakest of all expansions. I totally agree to this statement. Also there is one card included, which (in my point of view) does not fit into the Oldschool-Cardpool and just does not feel right – Hymn to Tourach. Overall i have no bad feelings at all about this additional set. It even can support that Merfolk is a real deck (grab your Lords of Atlantis). Also the Order of xyxyx do support WW respectively Black Aggro in some cases. And with Aeolipile, even mono green get‘s a chance to deal some direct damage. The Europoeans are quite happy that Fallen Empires is not part of the legal cardpool, mostly because of this card. Therefore i am really surprised that Hymn is not even on the „watchlist“ for restriction – but City in a Bottle is (according to a Facebook post of Dave Firth Bard).

Personal opinion: It‘s OK for me that FE is not in the EU cardpool. For the Atlantic Format i think an additional variety for Decks is interesting.

Mana Burn
This topic is quite different to address, as it does not concern in anyway the B&R nor the available card pool. I like the idea of „playing by the old rules“ but to be honest i rather would stick with an official rule set as a whole rather than just adding/removing something. Mana burn was/is quite an interesting/hindering conception for some Archetypes (Su-Chi, Mana Flare etc.) resp. wizards created cards just to address this topic (Power Surge). Also an Icy Manipulator turns most Lands into a City of Brass for the opponent. As a consequence, also Mana Drain is getting worse and could be unrestricted in a format with mana burn. But again, i am not a fan of squeezing in rule-parts of older rule set’s into an existing rule set (like the Modern rule set we use in Europe). One has to be aware that in the beginnings of Magic, also the Mulligan-Rule was completely different.

Personal opinion: Most of the time it will affect Su-Chi players and overall i am not a fan of this rule so i would rather play with the original Modern rules than „Modern but …“.

Recall
To be honest, there is not much to say about un-restrict recall. In Europe there is a bulletproof view that Recall is not to strong. It is not even an „auto include“ just as the other powerful blue cards (Twister, Walk, Ancestral, Braingeyser). Maybe in a very specific shell – but i would embrace a new strong Deck archetype very much if Recall can help this Deck over the top. A lot of the time one will sit at the table and would wish for another card than Recall in his/her hand because either no valid Graveyard targets, not enough mana to „abuse“ or not the proper cards in hand to discard… Yes there are turns in which you can discard two lands and get Ancestral + Time Walk back – but those moves are very rare.

Personal opinion: absolutely save to un-restrict

Workshops
This one caught me on the left foot – as a former Vintage-Player i always hated to play against MUD. First turn Workshop did burn its claws so deep in my brain that in the first second thought „they are crazy to do that“. After some seconds of breathing into a plastic bag i gave a serious thought about it. The workshops are really strong in Oldschool – but as a matter of fact mostly they push the first creature respectively the start hand of the player. Sure, a hand with one Su-Chi and one Trike which see the battlefield constantly on turn 1 and 2 are scary but not unbeatable. If one can stabilize this jump-start (Disenchant, Crumble, Swords etc.) each Workshop that is drawn after the first is (mostly) a bad draw for the artifact player. Especially as they do not help to untap the Mana Vault at all. And to be honest to buy 3 Workshops now „just“ for this one Deck seems like a really expensive investment.

Personal opinion: Overall the Shop would also be on the „restrict to two“ favorites, but i assume i can live with four.

Maze of Ith
introduction: in Europe there is proof that 4 Maze are fine. I have to be honest, i rarely see so much comments about a rule change as i saw on Facebook about Maze. It seems that a big part of the community foresee an apocalypse within the format if they are unrestricted. I saw a lot of arguments that the European „proof of safety“ is not valid for the US community because of the card pool (Fallen Empires). Yes it is true that with Fallen Empires Merfolk, WW and Goblins receive a huge push and can be counted as Tier 2.x Decks. But to use this as argument for Maze of Ith – i doubt. In the same perspective one could say to restrict Earthquake, Wrath of God, Fireball ant the latter because those cards disrupt those heavy creature based strategies massively but: dear community – really?  Also it is true that there are some control Decks which play currently 2 (two) Maze‘s main and sometimes one in Sideboard (UWb Skyes or Lauter.dec and Troll Disco). They do not play 4 main because a lot of the time one needs „business“ rather than defense tactics to win. Also there are ways to beat one or even two maze with creature heavy Decks: Armageddon, Ice Storm, Time Elemental, Twiddle, Icy Manipulator (!), Sinkhole etc. Also, the Fallen Empires boosted Decks win most of the time because of Islandwalk or Mountainwalk, So the Maze cannot be used with his full power (to stop an incoming attack completely due the negative combat math).

Personal opinion: It‘s fine to un-restrict and it will not tear apart the format. Yes there is a need to adapt the main- or sideboard of creature heavy decks but isn‘t that the interesting thing about a format with no new added cards?

Shahrazad
Usually i can write stuff about cards, here i cannot so well.  I totally dislike the mechanic of Shahrazad and honestly i cannot understand why this card is not banned. Or at least changed into Oldschool-manner like: „play Sharazad, do Chaos Orb flips until one player misses, that player loses half his/her life, round up“. I really also cannot see any Deck which can use Shahrazad as useful addition. But i assume that there is a reason behind this decision (un-restrict resp. not restrict), which i cannot see through. If anyone can enlighten me, feel free to do 🙂

Personal opinion: See text – change the Card to Chaos Orb flips and the loser of the flips loses half his/her life. Maybe you can even add „the players lose 10 Minutes of Game time for this current match“…

Not on the List: Hymn to Tourach
Please restrict or ban this card in the format 😉

Overall i have to say that i like a „best of two worlds“ rule set. I made my points on some of the changes. I would be happy to see your opinion in the comments and feel free to challenge my opinions.

As always: stay Oldschool, enjoy the format with friends and bend the rules at your table as you like them 🙂

Regards

Christian aka Lord M from Legion Urborg

 

 

Shandalar – The most hidden Gem

Since i started actively playing Oldschool and therefore joined the (felt) thousand various Facebook-groups, i got in contact with various nice and interesting people around the world. A big part of it all are also the online matches in which the precious Oldschool cards get played in front of a webcam.

As a player of the “old ages” in 1993/1994 (and the following years), there was no fancy Skype or appear.in available –  as a matter of fact, internet was invented but not as functional as today. Therefore we had to wait until 1997 as the famous Sid Meier created the most hidden Gem for us players: Magic the Gathering aka Shandalar. Imagine, you can build a Deck with Oldschool only cards and fight against evil mages within their realm. The game was revolutionary and brought us so much fun in the days of the past. Therefore i would like to introduce to all players this great hidden Gem. If you played it, i am sure you want to play it right now. If it’s new for you be warned: it will suck you in and you will spend hours and hours with it. By the way: Here you find the tutorial and installation guideline.

Welcome to Shandalar

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With the current installation link, you will receive automatic access to ABU, LEG, ANT, AN and The Dark. Therefore great fun awaits you in building and teching your deck. Have you ever imagined to play 4 “contract from below” main and use them accordingly? Did you ever want to cast multiple time walks and Ancestral in one Deck? Well – here u go.

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The easiest way to start is to chose a familiar color for your mage and the easiest mode (Apprentice). Your starting Deck will be either one, two, three or four colored. If you start the hard mode, you will not even have more than one basic land added for some of your colors… haha.

starting DeckAs soon you hit the road with your Deck you should try to get rid of one or two colors and buy as many basic lands as you can within villages and cities. You can also buy other cards you like if you have the money to spare 🙂

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Its a lot of fun to travel the world, meet interesting mages, and fight them to get more and better cards for your Deck. The travelling is very intuitive and one can travel from village to village…

Travel…or just seek out for aggressive competitors (like the Mandurang…)

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overall this game is still one of my favored games of all the time. Sometimes i just start the game if i have 30 minutes spare time and i try to beat some evil creatures of Shandalar. I hope i have re-enlightned the torch of any nostalgic player or even brought “younger” Oldschoolers into a really great and fantastic way of playing this tremendous format if nobody is around on Skype or appear.in 🙂

I wish you a nice Christmas time and follow my blog 🙂

Christian aka Lord M from Legion Urborg

Homelands in Oldschool?

Magnus recently wrote within his Oldschool-Blog that they will allow Homelands for the next Arvika Tournament in Sweden (really???). I have to say that Homelands is and was always part of my “This is Oldschool”-mindset. As i started the game back in 1994/95, we bought all possible boosters which are available in Switzerland. We did have Revised, 4th, Homelands and Fallen Empires available back in the days. And there was one biiiig rumor around us: “Did you know that there is a card existing, which is called Baron Sengir? That’s a flying creature which can win you the game if it hits the table”… Nobody did know back in the days how “powerful” Baron Sengir really was and nobody had ever seen one in existence. For all younger readers: Internet was not a thing back in the days 😉

Homelands is often quoted as weakest expansion within Magic overall – for a 14 year old boy like me it was a strong and nice way to expand my collection with more interesting cards. Anyway, lets have a look at the possible Gems within this edition:

White:
Most of the Gems are offered to a White Weenie shelf. The cards are mostly usable  together with a fast clock and/or to improve the sideboard slightly:

The Bestiary is a very expensive “Oubliette” in another color. As W has access to Swords to Plowshares, this could be a fifth removal within WW builds. But again, expensive to maintain. As one can wish for a “removal” without the gift of additional life-points for the opponent, this can be the situationally game winning card.

The Bureaucrats are maybe in between the “Nay” and “Hmjay” fraction. To tap something from the opponent is always nice. Tap a Hypnotic, Storm Spirit, Pixies etc. even nicer. Also the Mana cost is more or less acceptable, W would be to cheap and W2 far to expensive. But would one really be willing to sacrifice an aggressive slot for a defensive slot in WW or W-build?

The Death Speakers are actually really well positioned. A 1/1 for W with pro Black is definitively worth looking at it. Surviving “the Abyss” and a nice additional treat for Black Disaster can help WW to jump over the edge of Tier 1.7 – again the question would be if one is willing to sacrifice a more aggressive creature with Power 2+ to include a situationally treat.

Green – winner of the race:
Beautiful green – unfortunately, mono G is not a (real) thing at Oldschool Tournaments. I would love to smash a Force of Nature on the table and Trample my opponent to the grounds. Could Homelands help to make my dream come true? i say: YES my friends:

Carapace may look weird – normally “Enchant Creatures” are not the best thing as you will have a “2 for 1” if the creature gets destroyed or removed. Carapace could add value because of the second ability – the regeneration. If you enchant a Serra Angel with Carapace, you have a really nice flying beater which cannot be blocked efficiently by most of the creatures (expect for Lord Shivan and Mister Mahamoti of course 😉

Autumn Willow – Hexproof/Shroud in  Oldschool. Forget the Abyss, forget Swords, Terror etc. but embrace Giant Growth, Berserk and Carapace ;-), regeneration and the latter. The Lady is a little bit expensive for GG4, but definitively adds more value to a green build.

Primal Order is the biggest thing for Mono Green! Just imagine to slam that beauty in turn 2 on the table and look at the opponents face. A slow (or fast?), painful death – and it is not even an enchant world. So you can also slam the second one on the table without any regrets 🙂 nice!

Hungry Mist is a fast clock and can close deal efficient. Also if removed with a sword the amount of life you get is extraordinary 🙂 Maybe better playable within a GB or GW build, to remove bothersome blockers before their hunger gets quenched with the blood of the opponent. But definitely worth looking at.

I like cantrips and i like manafixing. So within a Gx build, this card could find a home with one or two copies. The fact that you can draw the card makes it (maybe) playable. G2 is a little bit expensive, but at least you can sacrifice a tapped land for it’s effect. So the cost is G1.

Spectral Bears – beautiful Artwork fellow Oldschoolers and a cool play-mechanic included. Another card to brew a “deathlace / something does something to black”-Deck. Maybe just a dream but again – look at that Artwork fellas 🙂

Blue
Blue is already one of the most played (if not most played) colors in the format. Homelands will not push blue way forward, but offers some interesting cards, especially as the Gems can be cast with a single U Mana.

The Sea Sprites look very decent with their protection from red. But in reality most of the time one will chose the famous flying men because it is just cheaper. And pro red is not very important nowadays as Goblins will Mountainwalk through your blood mooned duals and other red creatures are not heavily played (despite the angry troll of course – but the disk will eat the sprites).

I like combat tricks – and in Oldschool the combat tricks are underplayed in my point of view. Chain stasis adds for the tricky mage another tool into his repertoire. Either its useful to tap down opponents creature or to untap multiple of yours – both seems decent to do to win the game. It’s definitely worth playing as one or two copies in the proper aggro-midrange deck.

Merchant Scroll – not much to say about it despite the fact that this will receive an instant restriction if ever played within the format -not?

Aether Storm is most of the time worse than a well timed psionic blast, but as it can be casted “into the blue” against any creature deck and it will save you the loss of 2 life, so it could be taken into consideration. Unfortunately, it cost 1 more than Psi Blast – but that is the price for the live saving i assume.

If you Memory Lapse a random Sol Ring in Turn 13, this will most of the time act as reverse time walk. I am not sure if this scenario is relevant but can definitively win you a game if the opponent cannot draw anything useful.

Red
Most of the Red cards in Homelands look very decent with their abilities (Chandler, Joven, Eron) but they are just to expensive to make them a thing (5 Mana for a creature? does it fly and has vigilance? not? forget it…) But there are two cards which seem to be worth at least looking at them:

Retribution looks like not a big thing as the opponent chooses the order. But -1/-1 IS a big thing in Oldschool. The best creatures have 4 or 5 toughness (Serra, Sengir, Ernham, Serendib, Juzam). Imagine they are currently into bolt range or have only 2-3 power. Literally, you play bolts in a red Deck (yeah, really you do). The only one in this club which is not so much affected is the glorious Juzam. So retribution is a thing in red.

An-Zerrin’s ruins – Pay, play, announce Djinn or Efreet, be happy 😉 (also works for Goblins, Troll’s and Merfolk etc.)

Black
Beautiful Black offers nice things within homelands. It even fuels sacrificial strategies for the black mage with two decent cards. So maybe Lord of the Pit Decks become a thing?

Ihsan’s Shade captured my full attendance the time i opened him in a booster – 5/5 for 6 Mana which cannot be removed from Swords and survives Bolt. Best. Creature. Ever. (i believed). But also in the current Oldschool enviroment it would be a nice addition to any black Deck and i think also these days the opponent will be like “o shit” if he hits the table.

headstone. I still like cantrips and also ruin any players regrowth strategy. So not more to say about this – or is it?

Let’s look into sacrificial-strategies. Drudge Spell and Sengir Autocrat both offer cheap minions to sacrifice. Drudge Spell even creates “Drudge Skeletons” – so nice 🙂 Also those creatures can fuel any “Bad Moon”-Black strategy to beatdown the opponent even faster. Therefore good additions in specific decks.

Grandmother Sengir’s is very expensive to cast but offers a great ability. As previously mentioned, -1/-1 is a BIG thing within our format. And a recurring way to interfere into combat is a great thing. Therefore within the proper Deck (maybe even in Troll Disco?) the Grandmother could see the battlefield.

And last but not least the great, evil, ultra expensive Baron Sengir. 8 Mana is definitively way to much but come on – this flavor, this artwork, this 5/5 flyer. Just fall in love an play this fella 🙂

Artifact
Not much to say about Serrated Arrows’s – still -1/-1 is a thing and the Mana cost of 4 offers also opportunities for transmute artifact. Definitely playable and disrupting.

Serrated Arrows

Overall i would love to see this expansion as part of the format. Maybe as an addition to the “Atlantic”-Format which is currently in discussion. What do you think about the cards? completely rubbish or nice addition? let me know.

Best regards

Christian aka Lord M of Legion Urborg

 

 

Urborg Buffet

Hi fellow Oldschoolers around the Globe

This page shall be the first step of a growing Swiss community. This page shall be the meeting and information point for Swiss players and our foreign guests. A platform to announce tournaments, write down tournament reports and chat about more or less relevant facts about our favoured game (e.g. “what music is played at a real well frequented Troll Disko?” 😉

Let me start with an introduction of the Legion Urborg, the central Switzerland Oldschoold community. We (Christian Reinhard and Daniel Imfeld) decided to jump into Oldschool at the beginning of 2018. As a coincidence, a friend of ours wanted to get rid of his Oldscchool collection and i bought a lot of the stuff to complete my collection. Fortunately, i started in at the age of 13 in 1994 with this faboulus game and during my journey i decided, to build an Oldschool Cube. So i owned each card at least once 🙂 in parallel, i bought the famous “dragon altered moxen” (before the great spike) for astetic reasons. Also during the commander-period, we pimped our decks with various old schoold goodies. Long story short – my wallet did scream during the building up period, but it was not a devastating howl from the beyond 🙂 Also i have a very lovely and understanding wife (thank you my love) :-).

My Deck choices are highly driven by creatures i love since i started to play (Sedge Troll, Serra Angel, Llanowar Elves, Shivan Dragon, Serendib Efreet, Armageddon, Lightning Bolt, Fireball, Savannah Lions). Therefore i play mostly Troll Disco, Ernham Geddon or Burning Lions (Lauter.dec with red spice). I would also love to play the famous Juzam Dijn, but mono black hates me and my draws are always terrible… pity… 😉

So the adventure began and now we aim to spread the Oldschool-Virus across the country to gather as much interested, nice and cool players as we can.

The page is in “first growing stage” but we try to have at least a weekly update and ongoing content to be added (like swiss meta, less relevant surveys (i.e. why does the Llanowar Elf wear such a terrible eyepatch?) etc.)

We hope to see you often at the buffet and stay oldschool!

Legion Urborg – Christian